This is a sample project made to illustrate how my Di framework can be used alongside industry standard tools like R3, UniTask, LeanTween and Addressables. It is using component-service architecture, with detailed in-editor tooling, and has advanced designer-friendly gameplay customization. Any game designer in a team can change almost everything in this game without ever touching a line of code. Tweak in-game economy, tweak enemy attack patterns, animations, cooldowns - every single thing is tweakable in editor!

Note: this is a test build of the game, which means that you have console with cheat-codes and detailed logging, play around and try things! Watch ad button also does nothing, since in this version yandex sdk is disabled, but you get rewarded for "watching" nontheless! Press ~ on your keyboard to open a concole and then type "help" to get the list of all available commands.

Check out full project files in the github repository

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